Best Way to Kill Silver Spearmen Art of Conquest

Art Of Conquest Guide[How to play art of conquest?]:

In this Art of Conquest guide, we will requite you some tricks and tips that volition serve you for the offset mainly.

Art of Conquest Guide: Art of conquest wiki

art of conquest guide and wiki

Initial Heroes:

Zip else to begin we will have to choose between 3 heroes: Avalon, Avril or Rufio. Each one has its ain abilities and nosotros can only first with the one nosotros choose, although later nosotros will also unblock the other two. Simply we summarize them and so they know which one to choose.

The truth is that in that location is a big difference between the heroes of the game. But almost anybody has something good, and so knowing their skills well we can get much better.

In general, the recommendation is to look at the heroes who accept good passives, and and so those who accept adept skills at no cost. But allow's get over each one and decide which are the best heroes of Fine art of Conquest:

Avalon:

He has skills to support the archers he leads, he as well has a very useful skill against bosses and above all stands out as a natural leader. With this ability, we tin can place boosted units on the battlefield and increase troop chapters for statuary, silvery and gilt units. He also has a practiced ability to capture resources subsequently the battle. So in full general, he is a good support hero just he has more uses.

He is not ane of the best heroes of Fine art of Conquest guide. The truth is that we took it as an initial hero because information technology seemed the most complete, but it does non convince us. In whatever case, it has its expert things.

The download of arrows will come very well at the starting time to go out half dead columns, although later we will see that information technology is somewhat brusk. Collecting resource as an idea is great, simply it picks upwards very few. A natural leader is perhaps your best ability, it will allow usa to add together troops to the assault. Mastery with the bow will obviously conform us if the archers are our strong part. And concentrated fire the truth is that we do not believe that it is a really useful skill in battle.

So, in general, nosotros think he's a pretty cool hero. And of all, unless we are interested in archers, Natural Leader is the best skill.

Avril:

She is a magician with good control and damage abilities. It volition help united states a lot when we have to face more powerful troops, although their skills require a lot of mana. Amidst them stands out the ice wall that will split up the battlefield or one with which you can freeze a battalion straight. And then, in general, it is a hero to use against more than powerful troops.

Although their abilities cost mana until we get better heroes are those that nearly unbalance combat. So if nosotros could consider it amidst the best heroes of Art of Conquest guide.

Ice Nova, is very good, for 1 of mana freeze and we hurt. Vortex of water ice is passive without mana toll that is likewise very good, a percent of their normal attacks freeze and do damage. Water ice wall blocks the enemy troops, as an idea is not bad, but in practice, the truth is that it does not convince us every bit information technology simply delays the enemy. The wizard with talent makes me win magic, it's cracking but neither is anything remarkable. Blizzard is like Ice Nova, and although information technology costs 2 mana, information technology does more damage, then very expert likewise.

Blizzard and Ice Nova are two very good skills. And although they price mana, there are not many other heroes abilities that cost mana, at least of the commencement ones. And then that's where we'll accept to spend it. Although we likewise recommend raising your passive, water ice vortex. A decent hero, actually.

Rufio:

A very powerful hero that tin multiply the damage by 3. Combining his skills nosotros can create tremendous damage in a adequately considerable area of result. We could consider it a tank and it is probably to whom we should allocate our skill points if nosotros want to be more than and more powerful.

Rufio is a long-term bet, while Avalon or Avril will assistance u.s.a. more at the beginning, but they will finish up being less useful. In any case, you can get many heroes and in parallel to the Art of Conquest guide, we volition make a specific 1 nearly them.

Vega:

It is the healer, and the truth is that it is a little beefy, and is not 1 of the best heroes of Fine art of Conquest. But since you get the commencement, take reward of it:

Healing heals the troops, which is not bad, but if we need it, it is usually a sign of a lost battle.Mana Bulwarkcreates a shield, but similar the ice wall, it simply delays the enemy.Saving lives is a passive one that increases the resistance to the harm of the troops, and is quite good.Priestess mastery reinforces the priestesses of the troops, non that they are of the all-time troops the truth.

Well, that, a hero of bulk, which if we decide to use we recommend raising the passive of saving lives.

Grimms:

It is also a hero in the art of conquest guide.

This yes that nosotros similar since it is really very useful in assault. He is 1 of the best heroes of Art of Conquest, at least the first hero that really unbalances.

Suppressive fire is a passive one that is animated, you can put Grimms lonely on one side and without aid, y'all can ventilate the unabridged rival side before the troops collide. And used by the center, it creates a brutal superiority. Although it is not effective against units with a lot of life. Flop of smoke gives evasion of attacks to the affected troops. Mastery of tanks reinforces the tanks. Armament cart increases the ammunition of the troops. Reload ammunition retrieves spent ammunition.

A hero that volition suit united states of america for tanks and ammunition troops. Just what information technology bursts with is suppression fire. Possibly afterwards other heroes will exist better, but at the starting time information technology destroys, and then a very skilful hero.

Virion:

Virion was the Captain of the Royal Guard before the fall of his urban center. He escorted Princess Elena to Nore, protecting her with the sacred power of light. The virion is a back up hero that reduces the damage your allies receive during an increment in morale.

Skills:

  • Safeguarding the Light: When Virion's health drops more than than 50%, it automatically activates a shield that mitigates 95% of all the damage it receives during the next seconds.
  • Summon Swordsmen: Virion summons a grouping of swordsmen backside him to assist in combat for thirty seconds.
  • Lion Heart Sword: Each fourth dimension Virion attacks, you have a 25% risk to deal boosted harm, and heal yourself a big amount of harm.
  • Mastery of Swordsmen: As Captain of the Guard, Virion passively increases the health points and damage washed by all swordsmen units.
  • Crusader Shield: While Virion is in the field, his units receive a defensive bonus every fourth dimension they get a morale boost.
  • The resurrection of the Crusader: Virion offers a prayer that revives a certain number of swordsmen.

AoC): Heroes you tin purchase from the store

In the above lines of the art of conquest guide, we mentioned how heroes, when used properly, can change the flow of combat in your favor. These special units can only exist found past fulfilling special atmospheric condition, such as defeating a specific enemy. At first, players can choose betwixt one of iii heroes and, depending on their choice, they volition get another hero a few minutes after they first. Still, at that place are some heroes that tin only exist obtained by buying them in the game store.

These heroes do non offer an inherent advantage over the units that are available for gratuitous. They simply offering more than combat options when choosing your strategy. Notwithstanding, with more than variety in your arsenal, you will be able to face a greater number of challenges and players and overcome any obstacle that the game offers you. Because of this, if you savor Art of Conquest guide a lot, and want to raise your game to the highest level, consider investing in your favorite heroes.

Next, we will evidence a list of all the heroes that you volition be able to obtain when buying them from the store, as well equally their abilities and strengths. Then read the full fine art of conquest guide and walkthrough.

Bane:

Bane is a barbaric who saved his tribe with the assist of Avril and then crossed stormy seas to seek refuge in Nore. Similar Rufio, Bane is a hero who tin can withstand large amounts of damage. Although, unlike Rufio, he does not have every bit much capacity to distribute much punishment to his opponents.

Skills:

  • Implacable:  As king of the barbarians, Bane values personal strength near depending on his tribe to fight. When Bane is in the field, he can but bring ane unit of measurement of troops, different the other heroes, who can bring two.
  • Provoke:  Bane causes the units within the designated area to assail him, and receives a bonus to his defense force for a few seconds.
  • Ferocious Accuse:  Bane runs to the designated place, running over and pain anyone in his path.
  • Recruit Crazed:  In human being cities, Blight tin can recruit Crazed to fight with him.
  • Crazed Specialist:  Bane's presence on the battlefield gives him a health bonus and harm to all crazed units.
  • Hinge Ax:  Each time it is attacked, Bane has a 25% adventure to counterattack with a rotating attack of his ax, pain anybody in range.
  • Approval Barbara:  Bane is blessed by the God of Chaos, increasing his physical stamina and vigor by a per centum.

Cleo:

In the art of conquest guide and wiki, Cleo is the last remnant of the ancient mythical sphinxes. It is the heir of infinite knowledge. She despises the ignorant and punishes them at every opportunity she finds.

Skills:

  • Arcane Codex:  Through her studies of aboriginal manuscripts, Cleo has completely mastered the arcane arts. Information technology has a 35% risk with every hit of a nighttime orb that hurts all the units it touches.
  • Book of the Eclipse:  After releasing iii dark orbs, Cleo uses the Book of Eclipse, which causes the battlefield to be enveloped in shadows, greatly reducing the harm done by the humanoid units for a few seconds.
  • Grimoire of Pain:  Using the Grimoire of Pain, Cleo unleashes the fury of the Gods, doing great harm to everything in the designated area. This impairment is amplified if at that place is currently an active eclipse.
  • Grimoire of Wisdom:  This book contains many useful secrets for all magicians. Every time Cleo reads from her pages, she gets a permanent bonus to her magic attribute.
  • Grimoire of Redemption:  With the help of this book, Cleo can resuscitate a pct of the undead units that fell during an eclipse.
  • Creation Grimoire:  Cleo transforms the designated area into a black hole that persists for a few seconds. The units that are in the area will be dragged to the center of the hole and will suffer impairment every second.

Elena:

Princess Elena was the one who, along with Avalon, brought the citizens of her fallen kingdom to the prophylactic of Nore. As a hero, Elena is extremely strong, likewise equally enabling strategies to take care of your units of expiry. In addition, it provides an aura of magical resistance to all allied units.

Skills:

  • Strategic Retreat:  Elena sends her units to retreat from the battlefield to prevent further losses. This ability incurs no recharge period and can be used a limited number of times for each boxing.
  • Telephone call the Cavalry:  Elena summons a number of knights mounted to assistance in combat.
  • Relieve Lives:  Elena increases the chapters for wounded units, preventing the death of more soldiers later each battle.
  • Cavalry Specialist:  When on the battlefield, Elena increases the damage and health of allied knights.
  • Prepared and Bundled:  Elena has an incredible introspection ability, passively increasing the corporeality of feel she receives in each fight.
  • Magical Resistance:  Elena reduces the harm that her centrolineal units and herself receive past a percentage.

Gafgar:

After being wounded in gainsay, Gafgar received a new mechanical body, equally well every bit a new opportunity to live. Empowered by his mechanical improvements, he fights harder than ever.

Skills:

  • Igneous  tongs: Gafgar hits his powerful pincers on the footing, causing flames to erupt from him to his enemies, causing fire damage to anyone in the designated area.
  • Dazzling Strike:  Every fourth dimension Gafgar attacks, in that location is a 25% chance that he hits all those shut to his target, stunning them for iii seconds.
  • Repairman:  When Gafgar is in the field, the mechanical units regenerate a percentage of his health every second.
  • Dwarf Warrior Specialist:  Gafgar provides a passive bonus to the health and damage of Allied dwarves while on the battlefield.
  • Temporary Repair:  Gafgar repairs all the mechanical units in the field, including himself, recovering a percentage of his wellness points.
  • Fe Shield:  Gafgar suffers a reduced corporeality of damage for a few seconds.

Gan:

Gan is a mystery in sorcerer art of conquest guide who seeks to help the fallen Prince, Avalon, in his gamble to recover his homeland. Similar Avril, he is an ideal hero to keep large numbers of enemies nether control, with the added advantage of existence able to practise bully damage to buildings and defenses.

Skills:

  • Serpentines Thorns:  With the aid of the forces of nature, Gan summons serpentine thorns that immobilize the enemies in the area during seconds. Each enemy suffers xv points of damage when they are trapped.
  • Summon Antarctica: Gan summons is to assist in combat.
  • Antarctica Mastery:  As a protector of the forest, the trees receive a bonus of wellness and harm when Gan is in the field.
  • Earthquake:  Gan shakes the soil of the field, causing harm to all units in the affected area. The buildings received a lot of additional damage.
  • Life Strength:  Gan uses the magic of nature to strengthen the life force of all the units summoned, increasing its duration.
  • Blessing of Nature:  Being a sage, Gan can utilize his vast wisdom to fortify the health points of all magical allied creatures.

Jacques:

Jacques is a great hero in the art of conquest guide and wiki, with simple motivations. He enlisted for the battle with the simple motive of bragging and showing his mechanical suit to everyone. His passion for snooping mechanical objects has no end. However, it is this same dedication which makes it a smashing addition to the Dwarf army.

Skills:

  • Arsenal Walker:  Jacques summons his mechanical suit to the battlefield. This skill costs iii units of energy.
  • Fire Storm:  Jacques doubles the firing rate of his burglarize for a few seconds, devastating the enemies that are in his firing line. Each bullet does additional damage. This power stops automatically if the ammunition runs out.
  • Rocket launcher:  Jacques fires a missile from his mechanical suit, causing damage to anyone inside the expanse of the explosion.
  • Practiced in Mechanized Units:  Jacques grants a health bonus and damage to all allied mechanized units.
  • Expanded Capacity:  To maintain the chapters to maintain sustained fire from his mechanized allies, Jacques increases his reserves of ammunition by a percentage.
  • Double Accuse:  Jacques will fire a double charge of shrapnel from his mechanical suit, doing additional damage to all enemies that are nearby.
  • Flare-up to Correct and Sinister:  Jacques overloads all the systems of his conform, increasing the firing rate of all his weapons by a percentage. This power is deactivated automatically if the ammunition is depleted.

Nora:

Nora is the King's granddaughter in the art of conquest guide, which gives her the authority to skip her lessons and dedicate all her days to her mechanical creations.

Skills:

  • Fire Bomb:  Nora fires a bomb in the designated surface area, which bursts and ignites the burning field for 3 seconds, causing fire damage to anybody in the area. The units that dice for this power will explode.
  • Expert in Rocket:  Nora is a gifted technician. When on the battlefield, all Allied rockets receive a bonus to their health and damage points.
  • Mark Assault:  Nora marks a spot in the field, which will be attacked by all allied rockets with increased firing speed, for eight seconds.
  • Air Cannon:  Nora attacks a cone-shaped expanse with her air cannon, damaging and pushing everyone in the area.
  • Subversive Rage:  Nora has a passive bonus to her attack.
  • Quick Charge:  Nora can use her Fire Bomb, Marking Attack, and Air Cannon twice per battle. In addition, their recharge times are reduced past 0.5 seconds.

Rose:

Rose grew up in a community where her mixed blood was hated, and her outstanding beauty was envied. In her misery, she sacrificed herself to darkness and was reborn as the Queen of the Arachnids.

Skills:

  • Queen of the Spiders:  Rose spends 3 units of energy when entering combat. She appears accompanied by many allied spiders, which add together the power of 300.
  • Mother of the Spiders:  Rose periodically summons boosted spiders to the field. The combined power of the spiders you summon cannot exceed an corporeality determined by the level of the skill.
  • Spider  Web: Summons a spider web in a certain surface area. The spiders that are on this material will receive a bonus to their speed of attack and movement. On the other hand, enemies receive a penalty to these attributes to be in the material.
  • Ponzoñosa Explosion:  The spiders summoned are conditioned to explode when dying, poisoning to which it is most.
  • Spider Expert: Spiders  on the battlefield receive a bonus to their wellness and impairment when Rose is on the battleground.
  • Touch Toxic:  Rose poisons the enemies she attacks.
  • Incubation Speed:  Rose summons boosted spiders when entering combat, increasing the power of his regular army.

Choosing Race:

The choosing race is very of import, so yous tin can cull the best race by the art of conquest guide.

The races are very balanced, they all accept their pros and cons. Simply if there are factors that brand them more than or less conducive depending on the situation of our server and what we want. Some go ameliorate at the beginning, others at the end, each one is stronger in sure areas, etc. So we recommend that you read our complete art of conquest guide/tutorial of races, sure you volition get out your doubts.

How to choose a race in the art of conquest?

If you accept doubts virtually which race to employ, but read our art of conquest guide of races, we hope to solve them.

Which ane to cull?

At that place are many factors that influence the choice of one or another race in the Art of Conquest. So nosotros hope to explicate plenty then that at least you know which is best suited to your manner of play. But rather than focusing on describing each race, our race in Fine art of Conquest guide volition focus on explaining game factors that should lead you lot to cull one or the other:

Map:

We started our race guide in Art of Conquest talking near the map. Depending on the area where we are or where we want to go, there are races that are stronger than others. And this is because in the university we take research available that strengthens our troops only only in one type of battlefield. And that'south the key. Depending on what predominates in the area that interests us (where we outset or where we want to go), we will be interested in i type of troop or another:

  • Lich: Forts in Desert
  • Humans: Stiff in Forest
  • Dwarves: Strong in Tundra

Any of these three races tin get to have a20% bonus attack and defense when we unlock it in the academy. Merely only in the combats that take place in the areas where we just indicated.

Of grade, you can likewise change your race if you are interested in changing zones.

It should be added that nearly everyone uses humans, and that is why forests are the nearly difficult areas.

Heroes:

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With the heroes, the same thing happens, depending on which we choose we volition obtain exclusive bonuses for a race, or more bonuses for a race than for the rest. Of those that are costless

  • Humans: Avalon, Vega, Virion
  • Lich: Gazul
  • Dwarves: Grimms and something Avalon

Nosotros do not know if many people have given time to report this at the time of choosing the race. But of course, humans are the easiest race to first with. Since just with Avalon they have everything. And past the way, of all the costless heroes, Avalon is the best by far for all the bonuses it gives.

Units:

It is not that this is decisive to choose a race, only it is important to know information technology. The most effective for our troops is to never utilize two troops that use the same resource. And all races have ii troops that consume the same resources.

That is if we want to change Lich considering we want an army of Scorpions and Skeleton Wizards, it is a mistake, nosotros should only employ 1 of the two troops. In the same way that it is very common to come across armies with infantry and spearmen in humans.

Our recommendation for troops is every bit follows:

Human troops: Art of conquest human guide

  • Nitrile: The spearmen are ameliorate at the commencement, but with Virion, the infantry becomes a real barbarity. Then we recommend infantry.
  • Rubi: Knights are the most ascendant troop of humans by far, the siege engines are not level.
  • Crystal: Both archers and priestesses are good options. Archers are probably the about normal choice, just both troops are doing well.

Dwarf Troops: Art of conquest dwarf guide

Dwarves are the strongest troops in early server moments. In the long run, they are weak, mainly to defend, and they require a shut ally if possible a human being with archers. That is, with a human ally, covering the backs are possibly the strongest race on the battleground.

  • Nitrile: The mechs are far superior to the siege machines
  • Rubi: The tanks are groovy, but the Gunmen are clearly to a higher place
  • Crystal: And the problem comes hither considering the two best troops compete for the aforementioned resources. Both the Technicians and the Rocketeers are astonishing.

Lich Troops: Art of conquest lich guide

The Lich troops are probably the strongest troops in the Tardily Game, although they have a long time to compete with the other two races.

  • Nitrile: Although they need many improvements, probably in ii months playing scorpions are the strongest unit of the game. And so do not even apply wizards
  • Rubi: Mummies are also much better than skeletons, basically because when killing humanoids (the other two races), they are resurrected equally skeletons of our army.
  • Crystal: And spiders are much better than siege engines.

Conclusions:

Later on everything said in our art of conquest guide of races, yous tin get an idea. All races are good, merely you have to know their strengths and weaknesses and see depending on the map, our colleagues and others which is not amend. To summarize, these are the reasons that should lead you to choose one or some other race:

  • Humans: The easiest breed to offset, strong in the forest and with many free heroes that amend information technology. Although in Late Game, information technology is possibly the weakest race.
  • Dwarves: They are strong in the tundra and tin can be actually strong if they have a human ally. They are the ones that burst the about at the get-go, although in the end, the Lich end up surpassing them.
  • Lich: They are strong in the desert and it'due south hard to make them reach their total potential. That if in a couple of months they are the strongest of all.

Better skills:

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We would only recommend that you follow this order: First the main skill, then the ability to support, and so the control, and finally the DPS.

Although we would as well recommend that they did not decompensate a lot, and more or less take them balanced.

Resources:

What are the resources and where to accept them?

There are iii main and three boosted resource (not counting accelerators, Honour and donat Linear): golden, mana elixir and woods equally the master, and claret diamonds, mithril and crystals every bit additional.

It is the first thing we must focus on, ensuring a good supply of resources in the art of conquest guide.

Gold, wood, and mana tin can be found at any time in the maps, and tin can also be produced in the castle. Initially, we will need them to meliorate buildings and engineering science. Simply they should not worry too much about them, they will end up getting a adept supply.

Claret diamonds, Mithril, and crystals are rare resource that nosotros tin not produce. We can only detect them on the map or become opening chests.

In general, the recommendation on the resources we take mentioned is to accept a good warehouse that protects them.

Other ways to obtain resource are to intercept the shipments of other players and to exist enlightened of the store, where later refreshing, rare items come out. Although they will non last long.

Better buildings:

If we already accept the resources in society, we must focus on the buildings. Although the truth is that in this game the development of the castle is much simpler than in others. So we just have to dedicate ourselves to upload what we accept available. For this, it is important that we practice non lack resource.

The idea is to orchestrate everything effectually a blazon of technology. If we change the race, it will non affect the level of the buildings, although information technology will touch on the level of the troops. But the technologies will ascertain the resource that we will eat, and then at this moment we will brainstorm to specialize. Improve building is expert for the game, just read our fine art of conquest guide for improving buildings.

Troops:

This is 1 of the keys to the game. So follow the consummate fine art of conquest guide.

You have to know well how each troop works, equally well every bit of form uploading them as soon as we can. And you have to know them well because how we put them on the battleground volition depend on our success in gainsay. Regarding his position in combat 2 issues:

Who is ameliorate against whom? The archers are strong against the spearmen, the spearmen before the cavalry, the cavalry before the infantry and the infantry before the archers. So there is no improve troop, the primal is where to place them based on the disposition of the rival.

Who dies before? Those on the front line die before. So it is advisable to put low-level troops. Since they will also be faster to cure in the hospital.

Having these 2 bounds clear and knowing that they volition have to adapt co-ordinate to the enemy, a formation that should about ever work for them is:

  • Infantry: The swordsmen or whatever they have, with their shields put on the forepart line, will tank the residuum of the troops since they are the ones who defend the best.
  • Lancers: If we have cavalry in front (strong against infantry) nosotros place them get-go, if not, behind the infantry.
  • Archers: If we have infantry in front, in the third row, if not, in second
  • Cavalry: This may be our stance, but unless there is infantry in front of us, we would advance them, we like to put them behind everyone. Basically, because they charge and cease up arriving earlier. And in this way, the starting time impacts are not taken.
  • Heroes: Heroes that have some attacking power that they need, must be avant-garde (second line). Otherwise, his rank volition non achieve his rivals.

Fine art of conquest troops guide: Assay of Units

art of conquest guide

Nosotros analyze all the troops of Art Of Conquest and we give yous some tips and art of conquest guide so you know which ones to focus on and which ones to employ in each state of affairs.

We will explain the functioning of all the troops of Art of Conquest or units, both for what you know when to use each one and when they are worthwhile and for y'all to help them when choosing a race:

Council:

We recommend that you lot never utilise 2 troop types that consume the same resource. It will price you much more to raise them in level and the primal of the troops is in improving them. So nosotros will analyze the troops of each race according to the resource they eat and comparison them with the other troop that consumes the same resource (Nitrilo, Rubi or Cristal).

Human being Race:

Our recommendation is to focus on Infantry, Knights and Archers or Priestesses

Nitrile:

Lancers: It is a very strong unit of measurement at the beginning and does non need improvement. It is also ideal against large units such as cavalry.

Infantry: If you are human being you accept to get the hero Varion. And what Varion improves this unit is a existent barbarity.

They may not get so well at first, but because of the Varion improvements, nosotros fully recommend the infantry.

Ruby-red:

Knights: It is the about unbalancing unit of humans in an attack. So at that place are also many explanations, if you want to conquer, y'all accept to employ cavalry.

Siege machines: They are the same in any race, and the truth is that in no case are they worth it.

In this instance, there is no doubt:gentlemen.

Crystal:

Archers: It is the most unbalancing unit of measurement of humans in defense, although they can not exist on the front line. And then, in general, it is the about reasonable option.

Priestesses: This unit greatly reinforces the attack of troops like knights. So that would be the choice if we desire to be more offensive.

In this case, information technology depends on whether we want to exist offensive, priestesses, or defensive, archers. The normal matter is to employ archers since they make us more complete. But playing with partners may be interested in more specialization, and some focus on defending while others set on.

Dwarf Breed:

Our recommendation is to focus on Merchs, Gunmen, and Rocketeers. Although adjacent, you will see that the dwarves have a problem and that the all-time troops share resources.

Nitrile:

Merchs: They are a complicated unit of measurement, and you lot have to learn to use it, placing it very well in battles, since amid other things you can non resuscitate. But of course, they are strong

Siege machines: They are the same in any race, and the truth is that in no case are they worth information technology.

Nosotros chose theMerchs because simply siege engines are not an option.

Ruby:

Tanks: A recently buffeted unit that the truth is that information technology is going quite well, although every bit a troop of ruby we consider that information technology is something worse than its competition. Since they work well from the rear as support troop.

Gunmen: They have also been recently buffed. And although they do non defend very well if we believe that they are clearly above the Tanks in terms of utility

Nosotros believe thatgunmen have much more utility on the battleground.

Crystal:

Technicians: Information technology's a great unit of measurement, the best for the melee in the game. The pity is that they consume the same resources as the Rocketeers, and the latter is actually unbalancing.

Rocketeers: They are undoubtedly the best unit of the dwarves, very beasts attacking from a distance, tremendously destructive and with area impairment. So although the Technicians are a great unit, they are the pick

Nosotros believe that theRocketeers are more important, fifty-fifty though the technicians are a very good option.

We hope you like the art of conquest guide and wiki.

Frequent doubts:

Directly we leave you links to tutorials for each of the almost frequent questions:

How to motility from the capital in the Art of Conquest?

Below we will explain what and how to move from the majuscule in Fine art of Conquest guide and wiki. You'll need it sooner or later on, and information technology better be early.

Why move from the capital in Art of Conquest?

Mainly for two reasons, although indirectly we will be practiced for more things, we volition need to move from the upper-case letter in Fine art of Conquest to get:

Rewards past rank:

Every bit nosotros become upwards the cups in the art of conquest guide, we volition get a higher rank. And depending on the range we achieve we can unlock buildings that will let u.s.a. to build new things, mainly weapons and troops, orthe all-time heroes of the game.

The problem is that nearly from the beginning, we can but collect our rewards by rank when we accumulate the necessary cups if we take moved out of the capital. Otherwise, we can also unlock both rewards just throughthe castle level, something that volition take much longer to reach.

Resource bonus:

In the capital, we do non obtain a bonus of resource. In any other city, yes, and we are talking virtually that we will produce 40%, 60% or enough% more than. So information technology is likewise highly recommended to motility out of the majuscule in Art of Conquest as presently as possible.

How to movement from the capital in the Art of Conquest?

art of conquest guide

It is not and so obvious, and less if we take not been attentive at the beginning. In our case, we received several messages and invitations that nosotros did not read, and when we wanted to realize information technology took u.s.a. a long time to go what could have been very easy due to the art of conquest guide.

Join a Noble House:

They come to be the clans or alliances of the game. If we desire to take a urban center, information technology is a requirement to belong to a noble house, otherwise, fifty-fifty if the city is empty, nosotros tin not take it.

The first thing you should await for is that you accept your linguistic communication or at least English. Basically, exist careful not to go into a Russian clan or take an alphabet that yous do not empathise.

The idea is to bring together a noble house that already has a urban center, you tin see information technology in the description of the firm, past clicking on a role player of it. If they can, they can move

If you exercise non have it, at to the lowest degree the brotherhood is great, and yous already have a good number of members. Although there are stronger alliances, it is normal to finish upward weakening with the inactive people. And if at that place is no other choice, ready the clan yourself.

Conquer a metropolis:

If you are already in a clan without a city, the adjacent thing is to conquer the metropolis.

The easiest affair to do is to wait for an empty neutral metropolis to come out. The more than members the clan has, the easier it is for them to be conscientious non to allow information technology laissez passer.

If they are a strong clan merely without a city, they tin can try to conquer an existing one.

Past doing either, you will be able to move.

How practise cities work in the game?

As mentioned to a higher place, the system of cities in AoC guide is very unlike from that in other similar games. Hither, your estate is originally located in the limitless capital letter of your kingdom – and it can not be attacked or affected. However, you also cannot assail other cities and carry out sieges if your estate is in the capital letter – therefore, sooner or later on you will have to transfer your estate to some other urban center.

The number of places in the city is limited and to go to another city in it must remain gratis places, and yous must be a member of the guild. Existence in a metropolis allows you to attack other players' cities, but you yourself get an accessible target – and so moving to a city is better at to the lowest degree at level viii-x of castle development and raising the level of units in the regular army. Also, when you are in the city, you develop 40% more resources and you lot tin can receive reinforcements from other players – this is very useful! Moreover, only by moving your manor to the city, you can get ranks above the fourth, which ways discovering new heroes and opportunities. Notwithstanding, if you lot do not want to play "competitively" and communicate with other players, then you tin ever stay in the capital and gradually develop and detect world territories.

Technically, the city looks similar a honeycomb – when you arroyo the metropolis (besides the capital), a window opens with a big number of hexes with houses on them. Past clicking on any of them, you can come across the approximate amount of resources and rob the estate (if it is an enemy city). Also, the city can be taken nether siege – for this, you need a lot of players, but as a result, you tin recapture the city and option it upwards for the glory of your kingdom. The region will too come under the control of your kingdom.

Terminal verdict:

We hope you love this complete art of conquest guide, wiki, and walkthrough.

Useful links:

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